Call of duty 2 for xbox36011/2/2022 It kind of bothered me at first, but then I just ignored looking at the people speaking. Some of the cut scenes seemed to not be lined up with mouth movement and sound. Although I felt like I've done some of the things in other games (hard not to feel that way if you play as many as I have) it really kept my interest. The action in the game was fun and exciting most of the time. In the beginning, it was hard for me to follow who was who and what exactly was going on. I had a small problem with the single player which may have to do with me more than the game itself. Call of duty 2 for xbox360 skin#These two coins allow you to download the music for the game, a skin for your weapons, and a gamer tag. Also the box had two engraved COD coins which was kind of neat because I'm a coin collector. In the case were the codes to unlock Nuketown 2025, Nuketown 2025 w/zombies, a neat xbox zombie skin that turns your avatar into a zombie (one for male and one for female), and some sort of COD robot for the avatar that I can't get to work right. It's nice, sturdy and I know my disc is well protected. The game came with a "steel" case with artwork on it. I'm going to start off with what came in the "Hardened Edition" first. Call of duty 2 for xbox360 1080p#Setup-55" Samsung 1080p 120HZ LED LCD w/surround sound and Wireless headset. It is almost identical to the previous versions of zombies, but with new weapons, new maps, and new "easter eggs". You have to be on the move, but you still get flanked constantly. It seems that the goal of this games multiplayer was to be a nonstop game where you can't just sit in one spot. Everyone is either clustered together, or are busy flanking you in one of the many spots that make it possible for them to do so. Furthermore, every map is essentially covered with little alleys and ways that you can be flanked. One final note: the maps look great, but are highly frustrating (at least in my opinion) as you are often spawned in enemy territory or the entire enemy team is spawned right next to you. Overall, the multiplayer is quite fun and the fact that prestiging does not reset weapon challenges is great, but the knife, ghost perk, and sniping are a lot different than any of the other COD titles-and bouncing betties are much harder to avoid now as well. This is due to the fact that there isn't a Quickdraw perk anymore, there is instead, a quickdraw attachment that allows you to aim faster however, sniper rifles do not have this attachment and therefore cannot obtain an advantage in the area of quickly aiming. Third, sniping is a bit different in that quickscoping is much different than before (and some say that it isn't possible). However, people who enjoy sniping (not quickscoping.but actually sniping) are out of luck because normal snipers tend to sit still and monitor for enemies but without being invisible to enemy UAVs, they are generally easy targets. This is great because it helps to reduce camping. The Ghost perk now only works when you are moving that is, if you are sitting still you are still visible to enemy UAVs. Perhaps the developers intended the knife to be used far less than before, but it is nonetheless irritating. I find myself far too often attempting to knife someone who is right in front of me and the knife simply goes through him without me receiving a kill. The knife (which by the way can now be customized with a "weapon skin") hardly works. The multiplayer is.fun if somewhat irritating at times. This is nothing revolutionary as many games allow you to make decisions that affect the ending, but this is the first time (that I am aware of or can at least remember) in which Call of Duty has implemented this choice and consequence system. Many twists and turns in the story, and for the first time in Call of Duty history (or at least as far as I can remember), you are given the opportunity to make choices-and those choices impact the outcome of the campaign. Raul Menendez is a great villain (to any who consider this a spoiler, I do apologize, though it is known from the beginning of the game for the most part that he is your main target). Overall, it feels like most of the other COD titles, just with some new gear and new ways to use it. It is fun and innovative (so far as the new equipment and devices you are given to use). The gameplay of the single player campaign is great. Not really all the much to comment on pertaining to the graphical elements of the game-they are primarily the same as the other (more recent) Call of Duty titles with some improvements to character models here and there. I will break this review down into several sections in which I will describe the various elements of the game (good and bad). First off, let me just say that this game is both different from the other Call of Duty titles (its predecessor included) as well as it is similar in certain ways.
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